Scoring Each Roll

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Scoring Each Roll

How much does each roll add to the score?

Jan 07, 2022


Categories

General

Date

Jan 07, 2022

Post by

ozzy


Scoring Each Roll

Soon after launching this site some people brought this guide on d2jsp to my attention.

That thing is great! Very comprehensive and reasonable. I'd like to thank KFO for the good work. I decided to implement a scoring system which generally scores rings and other rare items according to the principles outlined in that guide. Though since this site handles all the calculations, we can fine tune the scoring system a bit.

Fine tuning mod weights

Instead of all good mods being scored equally with 1 point per, we can favor some slightly by raising the maximum points to 10 for each mod, and give the most preferable mods a full 10 points for a high roll, and less preferable but still good mods could have 9 points for a high roll.

For example: lightning/fire res may be 10 points, and cold/poison res may be 9 points.

Score Thresholds

We can take advantage of a more complex scoring system. In KFO's guide, a ring is given full points if it rolls 66% or higher for that particular roll (20/30 fire res, 8/11 all res, etc). Half points if it rolls 33% or higher. Zero points if it rolls less than 33%.

Pre version 2.0, this site used a linear mapping to calculate points for a roll.

In version 2.0 and later, we now use a thresholded scoring system like the one described above. However we use more than just 3 buckets, we use 5.

Here are some graphs showing exactly how many points a mod gives for any roll. The graphs show linear, KFO's style, and the currently implemented thresholding system.

Max roll = 4

Mods in this range:

Max roll = 11

Mods in this range:

Max roll = 30

Mods in this range:

Max roll = 40

Mods in this range:

Max roll = 90

Mods in this range:

Max roll = 150

Mods in this range:


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